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Tuesdays and Thursdays 10:30 am - 12:00pm Moore 080 |
TEACHING ASSISTANT : Silvio Savarese |
| By 3D Photography we refer to a number of processes that use cameras and lights to capture the shape and appearance or 3D objects. These processes provide simple ways of creating graphical models for a number of applications, including computer animation, game development, electronic commerce, heritage preservation, reverse engineering, and virtual reality. In this course we will first study and build basic 3D capture techniques and systems, but then we will cover several closely related methods based on signal processing techniques, constrained energy minimization, and the solution of diffusion differential equations, designed to smooth, denoise, edit, compress, transmit, simplify, and optimize very large polygonal models. |
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