Project Summary:
From a survey of techniques, we implemented a novel method for creating
photo-realistic 3D facial models from 2D images of a human subject. Starting from two orthogonal views, we employ a user-assisted procedure to recover 3D coordinates of a sparse set of chosen locations on the subject's face. A scattered data interpolation algorithm is then used to deform a generic face mesh to fit the particular geometry of the subject's face. We then create a model texture map by combining both views. Using our technique, we have been able to generate highly realistic facial models.
The Process:
- Image capture
- Deforming the model
- Laplacian smoothing
- Cylindrical projection
- Texture mapping
- Post-capture image
editing
The Results:
3D Models:
The Cast -
Doug Lanman - Mask- Full Head
Robin Mayes - Mask- Full Head
Brian Eng - Mask- Full Head
The Prof. -
Gabriel Taubin - Mask -
Full Head
The Inspirations -
Bug (from A
Bug's Life doll) - Mask - Full Head
Homer Simpson - Mask- Full Head
Enhancements
(to be implemented by YOU):
Full body capture
Expression morphing
Animations
Caricatures
Timeline:
Preliminary: Project
Proposal *old*
Contributions:
Project Supervisor: Gabriel Taubin
Image Capture and User Interface: Doug Lanman
Model
Deformation : Doug Lanman
Laplacian Smoothing: Robin Mayes
Cylindrical
Projection: Brian Eng and Robin Mayes
Texture Mapping: Doug Lanman, Brian Eng, Robin Mayes
Post-capture Image
Editing: Brian Eng
Project Web Pages and Images: Brian Eng
Technical Support: Silvio Savarese
References:
1.
Frederic Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, and David Salesin. Synthesizing Realistic Facial Expressions from Photographs. Proceedings of SIGGRAPH 98, in Computer Graphics Proceedings, AnnualConference Series, 1998.
(http://grail.cs.washington.edu/pub/abstracts.html)
2.
Horace H.S. Ip and Lijun Yin. Constructing a 3D individualized
head model from two orthogonal views in The Visual Computer, pp. 254-266,1996.
3.
Zicheng Liu, Zhengyou Zhang, Chuck Jacobs, and Michael Cohen.
Rapid Modeling of Animated Faces from Video. Technical Report MSR-TR-2000-11,Microsoft Research, February 2000.
(http://ftp.research.microsoft.com/pub/tr/tr-2000-11.pdf)
4.
Gabriel Taubin. Geometric Signal Processing on Polygonal Meshes,
in Eurographics 2000 State of the Art Report (STAR), September 2000.
(http://mesh.caltech.edu/ee148/refs/Taubin-star-eg00.pdf)
Related Links:
1.
Douglas Fidaleo, Jun-yong Noh, Taeyong Kim, Reyes Encisco, and Ulrich Neumann. Classification and Volume Morphing for Performance-Driven Facial Animation.
- http://merong.usc.edu/Papers/dcv99Anim.pdf
2.
Outline of Pighin's Paper as described for a class
- http://www.palantir.swarthmore.edu/~maxwell/classes/e93/graphics/outline/wk07_facialExpression.pdf
3.
Janet He and Hui Ji. Project report for face model capture
similar to our project
- http://www.math.umd.edu/~xhe/C733/733.html
4.
Parallel Graphics - home of the Cortona VRML plugin for viewing our models
- http://www.parallelgraphics.com
Source Code
and Data:
Original Mask Capture- file list - download
it now
Full Head Capture- file list - download
it now