- 3D digital camera on the Kodak DC290
- 3D photography on your desk (Bouguet)
- home-made cheap laser scanner
- Structure light reconstruction from 1 image
- Modeling and Rendering Architecture from Photographs
(Debevec-Taylor-Malik)
- model-based face capture from 2/3 images for games, and animation
- model-based body capture from 2/3 images for custom clothing
- A Theory of Shape by Space Carving (Kutulakos-Seitz)
- Photorealistic Scene Reconstruction by Voxel Coloring (Seitz-Dyer)
- Shadow carving using the sun as light source
- Automatic 3D Model Construction for Turn-Table Sequences
(Fitzgibbon-Cross-Zisserman)
- Applying Shape from Lighting Variation to Bump Map Capture:
reconstruction of photometric data from multiple light sources
(Rushmeier et.al.).
- automatic feature detection and matching of multiple overlapping meshes
- Progressive Meshes: simplification, encoding, decoding
- Mesh smoothing with curvature based resampling, hole filling
- Detection of sharp edges (ridges) in meshes by anisotropic diffusion
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